Strato Hockey League Constitution

Updated before the 2004-05 SHL Season


Section 100: League Name Rule Changes

101. The league shall be known as the Strato Hockey League (SHL).
102. All Strat-o-matic hockey super advanced rules will be followed by the SHL unless augmented, modified or replaced by the SHL.
103. Additional rules or changes in this constitution may be adopted from time to time by a vote of the league members. In order to change or replace an existing rule, the support of a majority of league members will be required to enact the proposal.
104. This Constitution took affect at the beginning of the 1998-99 season.

Section 200:

201. There shall be one permanent officer of the SHL, the Commissioner. (Presently Dave Melanson).
202. The Commissioners duties shall include:

  1. Interpretation of all provisions set forth in this Constitution.
  2. Publishing season schedules, statistics and this Constitution.
  3. Taking disciplinary action against SHL members who fail to comply with the provisions of this Constitution, including dismissal from the SHL in extreme cases.
  4. Organizing and conducting the Rookie/Free Agent Draft.
  5. Conducting a league vote on any proposed change or addition to SHL rules or policies.
  6. Selecting and posting Player of the Week.
  7. Collecting and administering all league funds.

203. The Commissioner, at his discretion may delegate any of the preceding duties to an officer or officers selected by him.
204. The Commissioner and any officers may operate a team in the SHL.
205. The Commissioner may be removed from office by a three quarters vote of all league members. Such a vote may be held no more than once per season, and if the Commissioner is removed or resigns or is otherwise unable to perform his duties, the league members will be responsible for electing a successor by a majority vote.

Section 300: Membership

301. All persons who operate teams in the SHL shall be members in the SHL.
302. SHL $ Dues $- Dues must be paid in full by the trade deadline (60 games) - a span of approximately five months. The amount of dues shall be set by and payable to the Commissioner. Members who join the league during a season already in progress shall pay pro-rated dues, unless previous coach has paid the dues in full, in which case the new coach shall not pay dues that partial season.
303. Membership responsibilities shall include:

  1. Completion of all scheduled season games on schedule.
  2. Giving adequate notice prior to departure so that a replacement may be found with a minimum of disruption to the SHL.
  3. To respect the integrity of the game to always play to win within the rules.
304. League members may be dismissed from the SHL or disciplined for the following reasons:
  1. Failure to meet the responsibilities listed above after warning from the Commissioner.
  2. Convincing evidence the member has not been honest playing the game, including but not limited to, losing the game on purpose to improve draft position.
305. Any team may be operated by two or more persons. Regardless of the number of coaches a team may have, it will be considered one member for the purposes of voting. Each co-coached team will name a primary coach.

Section 400: The Game

401. The SHL shall employ the Super-Advanced Penetration Charts in all situations.
402. At the time of a forward or defensive line change, the player with the puck stays on the ice until he loses the puck or there is a face-off, at which time he is immediately replaced by the appropriate player from the following line. The player opposite the puck carrier does NOT stay on the ice.
403. Forward line changes will be made after the 10th and 20th cards of each regulation period and after the 3rd and 6th card in a regular season overtime game. Defensemen will be changed after the 15th action card of each regulation period and after the 4th card of a regular season overtime game. If three sets of defensemen are used in a period, no pairing may play more than 15 cards. No defenseman will play more than one shift.
404. No player shall play on more than one regular forward or defensive line per period. No Skater playing a regular shift may, during the same period, substitute for a player on another line.
405. Teams will have two complete forward Power Play lines that must be used alternately throughout the game. Teams may use the same defensemen on consecutive Power Plays.
406. Teams may use the same Penalty Killing units on consecutive Power Plays against.
407. On 4-on-4 and 3-on-3 situations, players on the ice at the time of the penalties remain on the ice with appropriate substitutions. Centers may play a wing. Line changes are conducted normally.
408. If a goal is scored on a "rebound any player, also injury" split card, the next split card will determine assist, after which a card shall be drawn to determine the injury.
409. As per NHL scorekeeping, shots and goals against empty net are not charged against the pulled goalie, but are charged against the team totals.
410. Outside, outside only, inside and rebound shots that go to ANY PLAYER must be rotated among the high offense-rated players throughout the period (shift-by-shift), not the game.
411. If an action card reading "Inside shot for any player" is drawn the player with the puck has completed a pass to his highest offence-rated teammate. If the player in possession is the highest rated offense, he must still pass to the next highest rated. This rule also applies to outside shots.
412. If the short-handed team wins the face-off to start a penalty the penalty timer moves four spaces unless the face-off is in on the power play team's end, in which case the time moves one space.
413. In the case of coincidental majors or minors, Strat and NHL rules shall apply in determining whether the teams will play short-handed.
414. The last card of the third period is forty seconds long. Play out the last action card until another card would have to be drawn. First and second periods allow one offensive rebound, third period two; end of OT, one.
415. If the score is tied at the end of the third period of a regular season game, the teams shall play a five minute sudden death overtime period. Teams will change lines as per rule 404 of this constitution. If the score is tied at the end of the third period of a play-off game, the game will go into sudden death overtime until a goal is scored. Teams will change lines as they would in a full period of play.
416. Empty Net Situations (Implemented-2004-05) - A Team may only pull its goalie for an extra attacker if two conditions exist:
    A) If the team trails by one goal, or trails by two goals;
    B) If there is one minute (2 cards) remaining in the third period.
            Note: Special Option ----» A team vying for a playoff position with less than 10 games remaining in its schedule, may pull its goalie with two minutes (3 cards) remaining ---- providing that team trails by 3 goals in the third period.
417. When a team pulls its goalie for an extra attacker, any shot on the empty net resulting in a goalie rating or a goal 1-to-something or x-reb will result in a goal. All other "shots" are considered blocked by a defensive player.

Section 500: The Season

501. The Rookie/Free Agent Draft will be held prior to the start of each regular season. Teams will choose players in sequence based on each team's record from the previous season beginning with the team with the worse record. The team with the next worse record picks second and so forth.
502. Any players that are un-carded remain the property of the last team they played for, until such time that they have a card, and at that time, their team may keep or release them at the Rookie/ Free Agent Draft. Un-carded players do NOT count toward the 20 man roster until they become carded. The rights to un-carded players may be traded.
503. The regular season will consist of 84 games. (May Vary)
504. Teams will be limited to 20 players at the start of an SHL game, four which are listed as left wingers, four as centers, four as right wingers, six as defensemen and two as goalies. Any trade which would result in a team exceeding any of the limits in this rule shall be vetoed by the Commissioner.
504(A). Extra Goalie and Skaters - One spare goalie and three extra skaters (either 2 forwards and 1 defenseman or 1 forward and 2 defensemen - Coach's choice) will be added to each teams roster. A team's lineup for each game will consist of 18 skaters and 2 goalies. Because all team rosters contain 21 skaters and 2 goalies (with 1 spare), 3 skaters will be scratched, prior to each contest.
505. Goalies Fatigue Factors - The two regular net minders on an SHL team must have fatigue factors that total 10 or more. Each goalie will start a percentage of games during the season - dictated by his fatigue factor. For Example: If a team has one goalie with a "FF" of 5 and another with a "FF" of 6, the first goalie will start 45% (38 contests) of his teams games, and the second will start 55% (46 contests) of his teams games. If a team has one goalie with a "FF" of 11 and another with a "FF" of 2, the first will start 85% (71 contests) of his teams games and the second will start 15% (13 contests) of his teams games. All numbers here are based on an 84 game schedule.
506. "Spare" Goalie Status - The third goalie on each team will be drafted (if needed) only after the free agent entry draft has been completed. The criteria for selection order is: The team finishing the entry draft first - selects first - and so on. A coach may retain a goaltender from his previous season's roster as his third goalie is he desires, or is forced to do so.
It's important to note:
  
                             That the third goalie - barring injury - will never play, so his "FF" is irrelevant and does not need to be taken into consideration.
                                That ANY goalie - barring injury - must have a "FF" of at least 5 in order to perform in the playoffs.
507. At the end of each season the team with the most points will be awarded the "Tony Melanson Memorial Trophy".

Section 600: The Playoffs

601. At the end of the season the four teams with the most points will play in the play-offs. Ties will be broken in this order:

  1. Most Victories
  2. Better goal differential
  3. Head to head record
  4. One game play-off with home team decided by coin toss by the Commissioner.
602. The Play-offs will be conducted in two best-of-seven rounds. The first round will match the 1st place team with the 4th place team, and the 2nd place team will be matched with the 3rd place team. The team finishing higher in the standings shall play at home in games 1, 2, 5 and 7. The second round will match the winners of the first round with the team that finished higher in the regular season, playing at home in games 1, 2, 5 and 7.
603. The winner of the second round series will be awarded the "STRATO CUP" and be declared that year's SHL Champion.

Section 700: Miscellaneous Provisions

701. Each team must have a nickname. A team may change its name before the start of any season. Previous nicknames are not allowed.
702. No member shall trade draft picks more than one year in advance.
703. Teams may protect up to 10 players in any expansion draft.
704. No team shall lose more than 2 players in any expansion draft.
705. Expansion Systems:
    A) One or more GM's exit league - Equal amount of GM's Enter - New GM takes control of exiting GM's teams and drafts from that teams position from the previous season as usual.
    B) One GM exits league - Two GM's Enter - Two new GM's toss one 20 sided die each - Highest number wins choice of selecting first or second from the egressing team's players. The GM selecting first will choose half the roster, while the GM selecting second will choose the other half. If there should be an odd number of players on the roster, the second GM will receive the extra player. That is, when the selections come down to the final three players, GM 1 will pick one player and leave the other two to GM 2.
Then the expansion draft will be under way. Each "established" GM will be required to leave 5 players from their roster unprotected, only one player may be selected from each roster, if desired. When the expansion draft process is completed, the new season's entry draft (at a later date) will be next. The drafting order, when it's time, will be as follows: The team(s) missing the previous season's playoffs will select, then the expansion teams, then the remaining teams. The expansion franchises will switch draft positions each round. The first round of the draft will see GM 2 pick first and GM 1 pick second. This is because GM 1 picked first from the egressing teams players.
    C) Two GM's exit league - One GM Enters - The new GM has a choice between two teams. He will choose one team, leaving the other to "fold". The folding team(s) players all become eligible as free agents, to be selected in the entry draft. As usual, teams will select according to positions from the previous season.
    D) One or more GM's enter league - None Exit - A new GM entering the league and drafting from scratch will have a fair opportunity to build a competitive team. EXPANSION DRAFT: The "established" teams must leave 10 players (9 skaters, 1 goalie) unprotected. A new GM may select as many as two players from each "established" club. When a player is selected from a particular team, that team may "fill" with another player from his unprotected list, thus preventing one more player to be taken in the expansion draft.
NOTE: Any player selected in an expansion draft that is later released, reverts immediately back to his original team, to be taken or released, as desired. However, an expansion franchise may select a player and then subsequently trade that player.

Starting With the 2004-05 SHL Season -

706. "Key" Face-off Center - Each team may opt to have a "key face-off man." This player will not be a regular on any line shift, but may be utilized, because of his superior face-off abilities, for draws deep in his teams defensive zone on all lines. If he wins the face-off, he must leave the ice. If his opponent wins the draw, he remains on the ice until his team regains control of the puck. This "key face-off player" may also be utilized for draws deep in his opponents defensive zone. However, if used in this manner, he must remain on the ice for two action cards before going back to the bench. If used during a Neutral Zone face-off, the player must remain on the ice for one action card before going back to the bench.
      A) "Key" Face-off Center - Special Teams - The "key face-off man" may also be utilized on the power play and penalty killing situations, however, if he is used in any face-off situation other than a draw, deep in his teams defensive zone, the player must remain on the ice for one action card.

707. Goalie Injuries - If a goalie is injured during the course of a game, follow the instructions on the injury chart. Your other goalie will take over between the pipes. If need be, your third goalie will be prompted as your backup, beginning with your next game. Example: Goalie 1 is injured and goalie 2 replaces him. Then, goalie 2 is injured in the same game. Goalie 2 may continue to play at no penalty to his team, regarding his "FF". However, because he played with an injury, goalie 2 must serve one additional game on the injured reserve. The following game, Goalie 3 must be called up and must start in nets unless goalie 1 is back in the lineup.
It's important to note:
  
                             That injuries to the third goalie are to be disregarded.

708. Trades $5.00 - Any trades made during the season will carry a $5.00 price tag. This fee will be paid by the participants in any manner to which the participants agree. No trades may be made during a night's scheduled games. Trades may only be made after an evening of games, and before the following night's games. A trade may not be consummated until the $5.00 fee has been collected by the SHL. Any trades made during the off season or at any draft, will be completed at no charge to the participants.

709. Phone "Tree" - A phone "tree" will be setup to lessen the burden of too many phone calls from one source. Interim suggested phone "tree":
Corey calls Ashley - 843-5015
Ashley calls Dave M. - 890-1118
Dave M. calls Allan - 895-9117
Allan calls Greg - 893-7620
Greg calls Steve - 895-0093
Steve calls Charlie - 893-9681
Charlie calls Dave V. - 895-9245
Dave V. calls Corey - 893-1347

710. Forward also listed as a Defenseman - May only play regular shifts as a forward, but may play the point on every power play.

711. Defenseman also listed as a forward- May play regular shifts as a defenseman or a forward as well as either / or on the power play (regular rules apply).

712. 20-Sided Die- The 20-sided die will be used for face-offs, goalie ratings, splits, penetration attempts and penalties. The home team throws the 20-sided die throughout the game for face-off results. The penalized team's coach throws the 20-sided die for penalty results.