| Symbol | Meaning |
|---|---|
| / | A diagonal line through the server's or receiver's box indicates the winner of the point. |
| . | A dot is the symbol for a fault and is placed in the centre of the line between server and receiver for the appropriate point. |
| D | The symbol for a double fault, which should not be used unless there is already a "." (dot) in that point. |
| A | The symbol for a service ace (a serve which is untouched by the receiver in any way). |
| C | The symbol for a Code Violation. A "C" shall be marked in that player's box on the scorecard. When a Point Penalty is given, this shall be marked with an "X" for the player who receives this point. |
| T | The symbol for a Time Violation. An unintentional time violation requires that a warning is given for a first offence and each subsequent violation shall be penalized by the assessment of (1) point penalty. Such penalties should be marked as "T" in the player's box on the scorecard. When a Point Penalty is given, this shall be marked with an "X" for the player who receives the point. |
Now we can start using the scorecard to mark the score. Be sure to always use a pencil that has an eraser when marking the score. The name of the server is Stuart and the initial "S" for Stuart has been placed on the scorecard for the first game.
| Marking Scorecard | Interpretation |
|---|---|
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If serving to the left of the chair umpire |
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If serving to the right of the chair umpire |
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First point to server |
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First point to receiver |
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Fault |
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Double fault |
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Ace |
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1st Game: (1st point to receiver, 2nd point to receiver, 3rd point to server, 4th point to server, 5th point to server, 6th point to server, game server) |