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There are differences in the usage of the term Bordered Magic Squares . Some sites use it to mean the same as Concentric Magic Squares while others restrict it to mean only the Consecutively Concentric Magic Squares.
Most of the squares presented here are of the restricted consecutively concentric variety. These have the property that each nested square consists of consecutive integers. A nested square of order m may be converted to a normal magic square by subtracting the (n²+1)/2 of the border order n square and adding (m²+1)/2, which is equivalent to subtracting (n²-m²)/2.
The algorithms here were first programmed on the pocket calculators HP-67 and HP-41CV. The bones numbers are computed and, optionally, (n²+1)/2 added to each number to produce the actual square.
The programs are designed to compute one cell number at a time, given the row and column. A (row, column) is entered to calculate any cell number or, optionally, the square can be stepped through, computing one cell at a time, by repeatedly pressing the R/S button.
Because the squares are not stored in the calculator, the biggest square that can
be made is determined by the computational and display capability of the calculator,
and,
time and patience
.
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To see the normal magic square of the order 3 square at the center of the order 7 square, subtract (7² - 3²)/2 = 20 from the nested order 3 square numbers. Similarly, subtract (7² - 5²)/2 = 12 for the nested order 5 square. Similarly, subtract (5² - 3²)/2 = 8 for the nested order 3 square of the order 5 square.
Imagine an X-axis through the center row and a Y-axis through the center column of each bones. A couple of observations:
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To see the normal magic square of the order 4 square at the center of the order 8 square, subtract (8² - 4²)/2 = 24 from the nested order 4 square numbers. Similarly, subtract (8² - 6²)/2 = 14 for the nested order 6 square. Similarly, subtract (6² - 4²)/2 = 10 for the nested order 4 square of the order 6 square.
Note that ½ has been ommitted from all the bones numbers displayed here.
Therefore, to convert these displayed bones numbers to the actual square numbers:
Again, imagine a horizontal X-axis and a vertical Y-axis through the center of each bones. Some observations:
The center 4x4 square can be any of the 880 order 4 squares, (or their rotations and reflections).
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Click START.
To make a square:
To make a bones:
Note: In the bones displayed here, the minus sign is dropped from
negative numbers. Positive and negative numbers are distinguished by different
colors, (red, blue). Also, ½ is dropped from all numbers for even order
bones.
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The software on this site may be used freely.
You should use only if you agree to the
freeware disclaimer.
Please send errata or comments to Harry White sharrywhite@eastlink.ca
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Heinz, Harvey "Glossary" http://www.magic-squares.net/glossary.htm
Nakamura, Mitsutoshi "Terms" http://homepage2.nifty.com/googol/magcube/en/terms.htm
Weisstein, Eric W. "Border Square" http://mathworld.wolfram.com/BorderSquare.html
See also: Magic Squares - REFERENCES
Furlow, Warren "The HP-41 Archive Website" http://www.hp41.org/Intro.cfm
Hicks, David G. "The Museum of HP Calculators" http://www.hpmuseum.org/